⚔️ KOINOS CRUSADERS
GAME DOCS

The complete handbook — gameplay, tokenomics, and every number the dungeon runs on.
A revival of the 2021 classic Crusaders of Crypto, rebuilt on Koinos.
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1. What is Koinos Crusaders?

Koinos Crusaders is a dice-driven roguelike dungeon crawler on Koinos — a faithful revival of Crusaders of Crypto (2021), whose mechanics were recovered from its archived documentation. Everything the original did on BNB Chain, this game does with KOIN and the CRUSADER token (KCS standard): holder tiers, drop rates, the redistribution pool, the P2P market, seasons — the works. And because Koinos is fee-less (transactions spend regenerating mana, which the game's dev wallet pays for every player), all of it is free to play. This page is the equivalent of the original's docs site: every system and every number, in one place.

Numbers on this page marked ⚙ are read live from the game's own data files, so they can't drift out of date.

2. Getting started & controls

Controls

3. Game modes

4. Crusaders (heroes)

5. Combat & status effects

Combat is bump-attack: step into an enemy to strike. Damage = your ATK vs their DEF (minimum 1), then abilities and procs fire. Effects you'll meet:

6. Monsters

Monster stats scale with difficulty level (Normal uses Lv0 stats, Hard Lv1, Expert Lv2 — the World Boss uses higher still). Abilities always apply.

7. Items

Gear drops from dungeon-clear rolls (see Drop system), the Vendor, events and the market. Each piece enhances Lv0→Lv3 at the Forge; enchant levels and affixes travel with the item when traded or exported. Grouped by rarity:

8. Pets

Pets hatch from eggs found on boss corpses. One follows you at a time; it acts when you attack, and Forge levels (Lv0–Lv3) strengthen the effect. Some gear boosts pets — the pet echo effect gives them a chance to act twice (or three times) in a turn.

9. Forge & enchanting

10. Vendor & rupees

Rupees 💎 are the in-game currency: earned from kills, floor-clear bonuses, chests, passive CRUSADER generation and events; spent at the Vendor, Forge, and on boosters. The server is authoritative for rupee balances — they only change through validated runs and purchases.

11. CRUSADER tokenomics

CRUSADER is the game's holder token — a real KCS token on Koinos with a fixed 1,000,000 supply minted once at deployment (see On-chain reference). The game is wallet-native: what your account holds on-chain IS your balance.

Holding CRUSADER is what turns runs into income: it gates drops, the pity system, daily guarantees, enchanting, event entry, and your share of the Loot Room.

12. Holder tiers

13. Drop system & pity

14. Loot Room — the KOIN redistribution pool

The original redistributed 9% of every purchase to holders in BNB. Here it's real KOIN, split by what your account holds:

15. KOIN Shop & Expedition Pass

🪙 CRUSADER — fixed peg: 1 KOIN per 1 CRUSADER, always. Enter any whole amount and buy — the server prepares the exact KOIN transfer, your in-game key signs it (the game pays the mana), the server co-signs, broadcasts, and sends the tokens straight to your account. No packs, no discounts, 1,000,000 total supply.

🎫 Expedition Pass (1 KOIN) — the original's daily-claim engine:

16. Events

🏆 Weekend Leaderboard — every week, Friday 14:00 UTC → Sunday 14:00 UTC (the original's Fri–Sun window). Best victorious Hard/Expert delve score counts; CRUSADER holders only. The top 25 split a 5 KOIN pool, weighted by rank. Prizes are claimable KOIN (paid on-chain) with the rupee fallback.

👑 World Boss — the last 3 days of every month. Requires 5+ CRUSADER. There is no victory — deal as much damage as you can before you fall; your best attempt counts and no rupees are earned in the arena. Winners (0.1 KOIN each) scale with the community's total damage, Miremint-style: 7 ranked + 3 lucky under 30k damage · 10 + 5 at 30k+ · 25 + 5 at 100k+.

⚡ First-Clear races — limited windows where the first 3 crusaders to a feat (e.g. an Expert delve victory) split a KOIN prize and take a limited item that never drops again.

📅 The Daily Delve — one seeded run per day: every crusader fights the same dungeon (identical rooms, monsters and chests), difficulty rotating Normal → Hard → Expert with the date (UTC). One scored attempt — death, flight or victory files your result. Scoring: depth first, then speed, then loot. Yesterday's podium is paid automatically at the day's first visit, and the champion is owed CRUSADER on top. Boards keep two weeks of history.

📜 The Bounty Board — 3 daily and 3 weekly quests, the same set for everyone (drawn from the pools below by the date). Progress is validated server-side from your submitted runs; rewards are claimed on the Daily screen.

🧭 Expeditions — send a benched hero and up to two idle pets on timed trips (). Rewards on return: gems, gear rolls, Tower Crystal chances — +% per pet forge level in the party. % of trips sour and pay half the floor (never a loss). Your active crusader and active pet stay at your side; three parties at once.

🏟️ Pet Arena — crown one of your pets as champion (a snapshot) and fight other players' champions in a server-simulated best-of-5 dice exchange: pet level, rarity and ✨ shine sharpen every roll. Entry 💎, a win pays 💎, an Elo ladder ranks the kennels, and the gates close after bouts a day. No opponents yet? The Kennel Master's Shade always accepts.

🔥 The Keep Torch — relight it once a day (on the Daily screen) for gems and a growing streak. Milestones: . Past day 30, every 7th day grants another item roll. Miss a day and the flame dies — one ember per month can bridge a single gap.

🌕 Omens — a delve or tower run may carry ONE omen that bends the rules for the whole run (announced at the gate). Rolled from the run's dice, so the seeded Daily Delve shares its omen with every crusader that day.

⛩️ Shrine boons — shrines now offer a pick-one-of-three draft of run-long blessings that stack with your gear and vanish when the run ends. Choose a build as you crawl:

✨ Shiny variants — roughly % of dungeon finds (gear drops and pet eggs) roll shiny: a prismatic variant with its own Collection checkmark, + luck while equipped, and a Shiny attribute when minted as an NFT. Crafting two shinies forges a shiny higher grade — the deepest chase in the game.

🧩 Gear sets — wear every piece of a set and its bonus activates on top of the items' own stats (shown live on the Crusaders screen):

☠️ Monster Hunts — every kill is tallied per monster, forever (merge-protected like the Collection). Milestones earn a title shown in the Dungeon-o-pedia and a permanent damage bonus against that monster: .

👻 Dice Duel (Knucklebones) — the Gambler Ghost deals the Keep's own table game. Two 3×3 boards; take turns rolling a d6 and placing it in one of your columns. Matching values in a column multiply (two ⚃ score 16, three ⚃ score 36), and placing a value destroys the ghost's matching dice in that column. First full board ends it — higher total takes the pot. Stake gems from the menu (winner takes double; net winnings capped per day, and the ghost only plays settled duels a day), or meet him in the dungeon where he wagers part of your run's haul.

17. NFT Market

18. Crusader Relics — every item IS an NFT

Any gear or pet — dropped, bought from the vendor, crafted or won — mints automatically as a real NFT in the Crusader Relics collection on Koinos the moment you own it (consumables excepted). The game pays the mana; you sign nothing.

19. PVPD — Player vs Player Dungeons & seasons

20. On-chain reference (Koinos)

21. Fair play & server authority